VR Isn’t Just For Gamers: 3 Ways IoT Is Changing The Enterprise, And How To Support It

VR Isn’t Just For Gamers: 3 Ways IoT Is Changing The Enterprise, And How To Support It

It’s 2020. By the end of this year, Gartner predicts there will be 5.8 billion IoT endpoints.

The World Bank reports that 3.489 billion people constitute the global labor force; there will be nearly two IoT devices for every global employee.

From kiosks in the lobby of a bank to wearables that physicians can use to monitor patient health data, there is no shortage of apps for endpoints outside of the typical smartphone, tablet, and laptop triumvirate.

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