Torvalds calls it ‘pure garbage’ that Linux is to blame for Stadia port issues – Developer Tech
In a blog post, developer Malte Skarupke pointed the finger at the Linux scheduler as being the culprit for issues when porting games to Google’s cloud gaming platform Stadia.
Every millisecond delay impacts the experience when gaming. Skarupke gave this overview as to why he came to the conclusion the scheduler was causing the problem:
“I overheard somebody at work complaining about mysterious stalls while porting Rage 2 to Stadia. The only thing those mysterious stalls had in common was that they were all using spinlocks. I was curious about that because I happened to be the person who wrote the spinlock we were using.